WASD to move. Z to undo. R to return to a checkpoint.

A sokoban style pairing game. Made for Confounding Calendar 2023 by using PuzzleScript

My first attempt at building a game as well as using PuzzleScript. Comments and suggestions are welcome.

Have fun!


Update(s): 

- Subsequent rooms won't open without solving current puzzle. Thanks beekie!

- Added checkpoints and fixed viewport. Thanks wryandbeary!

The game uses Langford Pairing. Although there is no pairing for values n = 1 and n = 2, I present them as a way to convey the game logic and achieve convenient puzzle layouts. I stumbled upon the idea on this MindYourDecisions video. spoilers and credit
StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(11 total ratings)
AuthorZeb
GenrePuzzle
Made withPuzzleScript
TagsPuzzleScript, Short, Sokoban

Comments

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(+1)

Honestly pretty fun to solve! I got the jist pretty easily, but even then, it took me a bit to solve the rooms themselves!

(+2)

Nice puzzle, good work! Took me a long time to work out what I was doing at the start, but worth the effort!

Thanks for playing :)

(+2)

took a couple minutes to realise what the idea was & the three puzzles themselves were quite fun to solve!

(+1)

Yaay!

(+1)

best intuitive logic I have ever seen!

(+1)

Haven't solved it yet, but I dig the idea! FYI, this game is still searchable. To fix that, go to https://itch.io/dashboard and select "Edit" for your game. Select "Visibility & Access" > "Public". In the "Public access settings" box, check "Unlisted in search & browse".

Two pieces of feedback before this launches for the calendar. First, I'd recommend adding checkpoints after each puzzle solve using the Puzzlescript CHECKPOINT command so players can restart each puzzle without resetting the entire thing. Second, I'd recommend increasing the viewport dimensions in your itch project settings. It's tiny right now!

Good stuff! Congrats on making your first game!

(+1)

Nice! Glad you dig it. Once you got the main idea game should be pretty easy. Yeah Stingby12 also warned me about visibility issues. I got it now, thanks for clear instructions.

Adding checkpoints is a great idea, I'll definitely work on that and the viewport issue.

I think I saw your game last night when I popped into Joe's stream. It seemed like die configurations? I also imagined my number cubes as dice at some point, changing face with each push and gave up on the idea immediately :D Anyways, I'll definitely check your game out when I have the time!

What do these symbols even mean ?

Uh oh. Have I failed to hide the game somehow?

(+1)

Just private it on search

(1 edit)

Oh got it. Regarding your first question, this game is made for Confounding Calendar confoundingcalendar.itch.io.  Rules should be, in theory, deduced from the game but it's my first game and I quite possibly don't know what I'm doing. Thanks for playing though :D  

(Edit: Lol this is me explaining a calender panticipant what this is all about, thinking they're a random user browsing new games by game tags)

(+1)

cool game either way

(1 edit) (+1)

I originally thought that it was consecutive numbers, but then I searched up what [spoiler removed] is. You should put that as a hint instead of part of the description.

Sorry :( I haven't really used itch  that much so I'm fumbling through. I couldn't find  a spoiler markup before but now I see it's done with details-summary tags.
Thanks for the heads up and your nice comments